BIXMaintenance technician
Bix, a tired technician in a teal jacket with a camera backpack and one orange robotic glove, standing with his gaze off to one side

A platform game · plays in your browser

Bix has one routine repair. The building has other plans.

Climb, mantle and dodge your way through a failing factory with Pack, a robot backpack who reports every disaster as a status update.

Keyboard on desktop · touch controls on phone · no install

Seven levels, one bad shift

Pick a floor

Level 1: Bix and Pack on a steel deck in a dark, teal-lit facility, with a spinning cog above themLEVEL 01

The Broken Line

Bix has one routine repair. The building has other plans. Four sectors, three breakers, one deeply unreliable lift.

  • 4 sectors
  • 3 breakers
  • 12 cogs
Play level 1
Level 2: Bix on a platform in a molten furnace hall, with a crawler robot and an orange vent blastLEVEL 02

The Furnace Below

One cooling repair, five floors down. Fix it and the furnace supervisor wakes up and files you both as scrap.

  • 5 areas
  • 5 enemy types
  • 14 cogs
  • Pack Assist
Play level 2
Level 3: Bix in a rusted mineral yard with a magnet glove, a yellow-striped steel deck and Pack beside himLEVEL 03

Magnetic Personality

The lift is scrap and the yard is worse. A prototype glove attracts iron and repels copper, and the presses keep time. Six areas from a crash site to the surface.

  • 6 areas
  • Magnet glove
  • Ore train
  • 12 cogs
Play level 3
Level 4: Bix carries a glowing power core through a freight hall, with Pack floating beside him and the lift shaft glowing in the distanceLEVEL 04

Delivery Attempt

The lift to the surface has no power and one core is left. Carry it through freight, a market and the antennas. It is heavy, then light, then charged, and everyone wants paperwork.

  • 6 areas
  • The Carried Core
  • Cogs carry forward
  • 12 cogs
Play level 4
Level 5: Bix on stormy high rooftops above an industrial city with cyan lightning, cranes and warning lightsLEVEL 05

Skyline Foundry

The final climb goes outside: storm rooftops, crane platforms, wind ducts, electric pulse rails, timed cargo gates and a shutdown wall chasing from behind.

  • 5 areas
  • Storm wind
  • Timed gates
  • 15 cogs
Play level 5
Level 6: Bix small beneath the legs of a colossal farm machine inside a dusty green agricultural dome, holding a glowing feed podLEVEL 06

Mother Cluckzilla

A food dome still running eleven years on, and something four storeys tall following its feed line. You cannot fight her. Throw a feed pod and she goes to whichever one burst last.

  • 6 areas
  • The Lure
  • Boss finale
  • 15 cogs
Play level 6
Level 7: Bix and canonical Pack beside an abandoned civic railway at sunrise, with Pack separated at a relay socketLEVEL 07

Clocking In

The civic railway hides doors absent from its public map. Climb across the empty line, dodge the awakened machines, and catch the first train in eleven years.

  • 7 areas
  • Hidden rooms
  • 5 enemy roles
  • 20 cogs
Play level 7

How to play

Move, jump, ask Pack for help

Keyboard

  • ADMove
  • SPACEJump and climb
  • SDrop from a ledge
  • EInteract, or send Pack
  • RRestart from checkpoint

Touch

  • Joystick to move and drop
  • Jump and climb
  • Interact, or send Pack